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I help people with unleashing and bringing their visions into life so we can make this world a better place by creating something really big.
Latest articles about real time technology
If you need more information on real time technology, these articles might be helpful for you
Is real time ray tracing capable of replacing V-Ray and/or Corona when it comes to creating still images? Is it possible to create high end quality still images with using real time ray tracing only?
This is one of the hottest topics these days and in this article, I’d like to answer these questions for you.
Besides archviz, virtual production is a field of CGI that I’ve been pretty interested in. In this article, I give a real quick introduction about VP – and I announce live updates about a VP project.
Okay, I just want to make a little announcement in a seperate blog post. I know I wasn’t really active over the past year in terms of creating new piece of content but I plan to change that from this month. I know there is a limited amount of content out there on real time technology – and that’s what I want to change from 2020 on.
One of the most important aspects of archviz in Unreal is to make your scenes run fast and smoothly. You can create the most beautiful archviz content out there but if you present them in a slow way, you might run into some serious problems – because the last thing you want to have is a weak user experience.
Studying peformance optimization has a little background story for me. For a particular archviz project, I had to provide my client with a flawless virtual reality experience. Up until that occasion, I’ve never been taken performance optimization much more seriously. I felt that it’s time to dig deep into the wonderful and exciting world of performance optimization.
I get these questions all the time: „What’s the best PC for Unreal Engine?” or „Do I really need a powerful computer for Unreal Engine?” or „What CPU and /or RAM should I buy to make Unreal Engine run smoothly?” There’s a lot of confusion around this topic. That’s why I decided to write an essential hardware guide for Unreal.
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