Is real time ray tracing capable of replacing V-Ray and/or Corona when it comes to creating still images? Is it possible to create high end quality still images with using real time ray tracing only? This is one of the hottest topics these days and in this article, I'd like to answer these questions for you.
Technical information on real time archviz.
Besides archviz, virtual production is a field of CGI that I’ve been pretty interested in. In this article, I give a real quick introduction about VP - and I announce live updates about a VP project.
One of the most important aspects of archviz in Unreal is to make your scenes run fast and smoothly. You can create the most beautiful archviz content out there but if you present them in a slow way, you might run into some serious problems – because the last thing you want to have is a weak user experience.
Studying peformance optimization has a little background story for me. For a particular archviz project, I had to provide my client with a flawless virtual reality experience. Up until that occasion, I’ve never been taken performance optimization much more seriously. I felt that it’s time to dig deep into the wonderful and exciting world of performance optimization.
I get these questions all the time: „What’s the best PC for Unreal Engine?” or „Do I really need a powerful computer for Unreal Engine?” or „What CPU and /or RAM should I buy to make Unreal Engine run smoothly?” There’s a lot of confusion around this topic. That’s why I decided to write an essential hardware guide for Unreal.
In this article, I’m going to make a comparison between the two technologies: Unreal vs. frame rendering (such as creating animations in V-Ray or other render engines). My goal here is to make this topic clear so you’ll be able to make the best decision when it comes to chose between the two technologies for your next project.