Is real time ray tracing capable of replacing V-Ray and/or Corona when it comes to creating still images? Is it possible to create high end quality still images with using real time ray tracing only? This is one of the hottest topics these days and in this article, I'd like to answer these questions for you.
Information on the end user side of real time technology.
In this article, I’m going to make a comparison between the two technologies: Unreal vs. frame rendering (such as creating animations in V-Ray or other render engines). My goal here is to make this topic clear so you’ll be able to make the best decision when it comes to chose between the two technologies for your next project.