Besides archviz, virtual production (VP) is a field of CGI that I’ve been pretty interested in. The essence of VP is the following: when creating a motion picture (e.g. a movie) that includes any CGI content, you use LED walls around the character(s) and you display the 3d content in real time. This way, when shooting, you’ll get the final blended result – instead of using green box and then putting each recorded shot together with the CGI environment in the post production phase.
Okay, I just want to make a little announcement in a seperate blog post. I know I wasn’t really active over the past year in terms of creating new piece of content but I plan to change that from this month. I know there is a limited amount of content out there on real time technology - and that's what I want to change from 2020 on.
One of the most important aspects of archviz in Unreal is to make your scenes run fast and smoothly. You can create the most beautiful archviz content out there but if you present them in a slow way, you might run into some serious problems – because the last thing you want to have is a weak user experience.
Studying peformance optimization has a little background story for me. For a particular archviz project, I had to provide my client with a flawless virtual reality experience. Up until that occasion, I’ve never been taken performance optimization much more seriously. I felt that it’s time to dig deep into the wonderful and exciting world of performance optimization.
I get these questions all the time: „What’s the best PC for Unreal Engine?” or „Do I really need a powerful computer for Unreal Engine?” or „What CPU and /or RAM should I buy to make Unreal Engine run smoothly?” There’s a lot of confusion around this topic. That’s why I decided to write an essential hardware guide for Unreal.
In this article, I’m going to make a comparison between the two technologies: Unreal vs. frame rendering (such as creating animations in V-Ray or other render engines). My goal here is to make this topic clear so you’ll be able to make the best decision when it comes to chose between the two technologies for your next project.
Welcome to my website and thanks for being here! I’m András Rónai, architect and 3d archviz artist, and I specialized myself in using the Unreal Engine 4 for architectural visualizations. I plan to share my experience here of using Unreal so you can bring out more from this awesome engine. I really hope you’ll find these articles pretty useful!